Hi Vik, Any update?
Hi Vik, Any update?
Last edited by TheAlkesh; 01-27-2016 at 10:52 AM.
seems like its not of any use of asking for updates........!!.
Days/Months now years are in list to be disregard and disrespect as far as delivery of Plugin is concerned.
The Windows version is ready and in use. It's called DMM 2016 and the upgrade cost is $250. Please read the announcement here: http://www.pixelux.com/forums/announcement.php?f=41
Thanks Vik. Look forward to using the full version soon! Are there any new tutorials developing? I am going to start using DMM in my tutorials on my YouTube channel (https://www.youtube.com/user/TheAlkesh007), but would love to learn about the new functionality myself! Thanks again!
Regards,
Alkesh.
Hi Everyone,
We've decided to call the new plugin DMM 1.2 and make it work for both Maya 2016 and 2015. So if you purchase it or upgrade, it will work on both those versions of Maya. All the features mentioned before are in this version. The floating license will allow only one instance of the plugin to work however, so you can't run one instance on a machine running Maya 2016 and another on a different machine running on Maya 2015. You can, however, run the plugin on the same machine if it runs Maya 2015 or 2016. The floating license manager can be upgraded remotely by us if you want to have more than a single license.
The cost for DMM 1.2 is $499 for new users and $250 for anyone desiring an upgrade from a current version of DMM. You can download it from here: http://www.pixelux.com/DMMplugin.html
-Vik
Hello VIk,
I was just testing DMM Maya 2016 1.2 and got to say a serious issue.
Pls everyone see this and do it.
Lets Take a polygon Cuboid and stretch to x and Y Scale to approx 25 units CM.
then select that mesh and make it to DMM using Auto-Cage.
hold the 2 sides with Passive object by making that surface static using DMM-Passive.
take any sphere and convert it to a Passive collision Object.Further pass it through the Autocage-DMM-Mesh...
you will going to find it a very weird behavior ,infact if you just simulate the tets start breaking and it seems some thing very annoying.
I have done everything.
increased....Sub-Steps.....OFF---Glue all option....Unit is also 1 cm = 1 Meter no change just default .
Pls Maximum People try it and also suggest maybe I am missing any new feature.
Another user reported this, it turned out that his DMM scale was set very small (0.01) This resulted in scene objects being too small to allow collision correctly. DMM objects should not have tetrahedral meshes that are massively different in terms of relative size. This has to do with the way that we handle tetrahedral-tetrahedral collisions.
On the test scenes I have been using, we haven't seen that. Can you post your scene or email it to support@pixelux.com?
Thanks,
Vik
Thanks Vik for a quick Reply.
I have tried it number of times and facing this issue consistently.I will definitely send you the scene file.I am working in Maya 2016 with Win 7 64 bit OS.
DMM 1.2 Version
Did you freeze transformations after stretching your cube in X and Y by 25 cm? Ive found DMM objects behave very strangely when they have transforms other than 1 in scale or if its nested within groups of transforms. For best results I always freeze geo before conversion. I have been using DMM 1.2 for a few weeks now and I havent encountered anything like this. I also use a scene scale of .01 for the most part. I have also noticed as Vik mentioned that any big difference between your active tet cage and your passive tets scale will cause bad collisions. Good luck
Hi Vik,
I am definitely interested in getting to know the Changes done so far in DMM 1.2 Versions.Also is it possible to know them through Vimeo or you-tube video Demonstrations.
I got to know some changes in Splinters but cant find anything to extract out.
Pls help us by getting with some updates on New Plugin.
Thanks...!!
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