The DMM Scene node
As soon as you create a DMM object, a DMM Scene Node is automatically created. Each newly created DMM Object is connected to the scene node. It's attributes control the global settings affecting the whole scene. It is possible to have several DMM scene nodes in a single Maya scene. You can then manage them in order to optimize the simulations.
Another useful tool to control the rendering of your DMM scene is the DMM Cache. It saves the DMM simulated Tet Mesh vertex positions at each frame. You can then choose to render only a portion of the simulation or use motion blur for instance.
In this tutorial you will:
- Change DMM Scene Node attributes
- Manage complex scenes by using several DMM Scene Nodes
- Use the DMM Cache to render only part of the DMM simulation
[attachment=0:2dqljvks]tutorial8.zip[/attachment:2dqljvks]
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