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DMM and particles
I know this one has been discussed a few times on here, but I haven't found any good answers. Has anyone been able to emit particles from the DMM breaking points? I've seen a few examples that involve keyframing emission on and off. While that will work for a single breaking point, it doesn't really cut it when a surface breaks in different spots at different times. DMM is such a great tool but the inability to emit particles properly is a bit of a hangup. I'd love to hear from anyone who has gotten it to work correctly.
-Thanks!
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