When an object breaks apart it leaves very clean, flat sides which don't look quite natural. Is there a method in which the chunks can clump together in order to form a more random and chaotic shaped piece and help eliminate the number of clean, flat sides that are visible? I've tried using low area/quality values to generate large chunks and even apply a density node hoping to break some parts into smaller more random pieces. I'm not sure if one of the material attributes would help do the trick, but I haven't discovered it yet. Any help and insights would be appreciated.