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    DMM Plugin for Maya 2015 Now Available

    The DMM Plugin for Maya 2015 is now available for Windows. We will have the Mac and PC versions up soon. You can download it here: http://www.pixelux.com/DMMplugin.html

    Cheers,
    Vik
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    We are handling this via direct email, however if...

    We are handling this via direct email, however if you wish, we can post the solution for everyone later.

    -admin
  3. MPC used a rigid sim to get the rough movements...

    MPC used a rigid sim to get the rough movements down and then used the rigid elements to drive the DMM sim. You can certainly do something similar in the plugin, the guys at Prime Focus did something...
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    I think we have everything ready to go soon. AD...

    I think we have everything ready to go soon. AD needs to check it over and then it will be available. I'll get you a date on availability as soon as we are ready to submit.

    I would be curious...
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    We have all the builds working right now, and are...

    We have all the builds working right now, and are doing some testing. If you want to see an example of an alembic export, I posted one here:...
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    I haven't tried any rendering with an Alembic...

    I haven't tried any rendering with an Alembic cache yet, but I believe it does probably do frame interpolation in order to allow blur. That is what it was invented for I believe. Not sure how...
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    There isn't a set limit, but you will likely...

    There isn't a set limit, but you will likely reach a point of diminishing returns after hitting 500 in that the sim will run much slower.
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    That is a good trick! How do you handle exposed...

    That is a good trick! How do you handle exposed faces with fracture in the GeoCache? I think it works quite well if you don't have fracture, but when things start breaking, inner faces don't show....
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    Substeps have nothing to do with the frames per...

    Substeps have nothing to do with the frames per second being played back. Substeps are how many times the solver iterates per frame. Not sure why you are mentioning Scene Scale - that doesn't have...
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    It has to do with the way we calculate collision...

    It has to do with the way we calculate collision forces. We use tet-tet overlap to determine how much force to apply to slow down or stop interpenetration. You can increase the accuracy of this by...
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    Just tried your scene, the rubber band is...

    Just tried your scene, the rubber band is definitely not passing through both. It hangs on both the iron and wood pieces as you wanted. Which version/platform of Maya are you running?

    -Admin
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    We have to do an interpolation on points in the...

    We have to do an interpolation on points in the DMM cache for motion blur renders. Not having the faces showing or changing the name of the cache will cause issues.

    -admin
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    Maya 2013 DMM Upgrade

    We are still working on it. There are a number of other projects we are wrapping up this month as well hence the delay.

    The Linux and OS X builds are working, the Windows builds are still in...
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    Greetings, The licensing system is now back...

    Greetings,

    The licensing system is now back up.

    Cheers,
    Admin
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    Still working on it. No updated date yet.

    Still working on it. No updated date yet.
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    When we get a build ready, you will be able to...

    When we get a build ready, you will be able to download it from the Autodesk site. We will likely also host it here on the Pixelux site.

    -Admin
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    Autodesk won't list the DMM stuff because we...

    Autodesk won't list the DMM stuff because we haven't given it to them yet. We are in the process of updating the licensing and doing a build for Maya 2013 as well as including changes we have made...
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    Very Nice! Thanks for Sharing.

    Very Nice!

    Thanks for Sharing.
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    You likely have a lot of contact happening. In...

    You likely have a lot of contact happening. In our API version, we have ways to alter time stepping during ballistic movement where things aren't touching, but if you have a bunch of DMM objects...
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    One work-around is to create the tet cage using...

    One work-around is to create the tet cage using autocage. Density regions around autocage-built objects do not cause surface geo to disappear when you change the density. The issue you describe...
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    DMM Plugin Licensing

    Greetings,

    The licensing system we use to automatically install DMM plugin licenses has suffered an unfortunate crash. We have everyone's license saved, but for the time being, all installations...
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    DMM Plugin Licensing

    Greetings,

    The licensing system we use to automatically install DMM plugin licenses has suffered an unfortunate crash. We have everyone's license saved, but for the time being, all installations...
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    Hi Wayne, Apologies for that. We are in the...

    Hi Wayne,

    Apologies for that. We are in the process of revising our shopping cart system. You can purchase a version by sending a request directly to info@pixelux.com. We can do an invoiced...
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    It will. We have a lot of optimizations planned...

    It will. We have a lot of optimizations planned for all versions to increase speed, make use of GPUs, etc. The Linux version is used heavily in film production and some of the libraries we use on...
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    Tutorial on Glue by Ian Wolsky

    Great Tutorial by Ian showing how to use DMM glue on stretchy objects that are keyed.

    http://vimeo.com/40929205

    -Admin
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