We find the DMM plugin to be very reasonably priced, offering exceptional capabilities, and the support and responsiveness from Pixelux is top-notch.
Type: Posts; User: joescarr
We find the DMM plugin to be very reasonably priced, offering exceptional capabilities, and the support and responsiveness from Pixelux is top-notch.
Thank-you for posting the file... unfortunately RapidShare really sucks.... I will have to spend 10+ minutes checking to see if the file is ready... only to be told the server is too busy and would I...
Hi Anselm,
I KNOW you know how to use "show $" ....
Go ahead and try.... notice all the DMM objects have properties available, especially the DMM Scene node.
Or maybe there was something...
Hello,
Are you using the latest version? v0.6
1. could you please post a scene file of the problem, and include the Max version in the filename, e.g. "DMM Problem with 10x10x10 - Max2009...
outstanding!!!! thanks!
Hi PhaNtoMaGGoT,
I would highly recommend reading the help file.... it is very thorough and packed with useful information. Everything needed to get started and understand DMM is in there... ...
just some fun material tests:
http://machine3d.com/3d/DMM/DMM_fun.rar
another test:
http://machine3d.com/3d/DMM/dmm10-pillars.avi
hi,
sorry for the crazy-long delay in responding... middle of production here.
a Playback Graph allows you to control the playback speed of cached animation. Imagine a function curve who...
eh... I'd love to see the videos, but you have encoded the Quicktimes with DivX... and I have the latest DivX & QT installed, but they appear blank...
two issues:
1. baking the animation into an animated mesh -- this would require splitting the tet meshes into unique objects and controlling their visibility to "on" when they are active and...
gotcha, thanks, zilhk -- hopefully possible in the not-to-distant future...
thanks
we'd love to use a greyscale map to control the strength of values... black for weak and white for strong.
we use Thinking Particles in 3dsmax and it allows us to use a light to control...
we would LOVE to see this functionality!!
baked meshes with visibility keys to control when they are seen...
Thinking Particles does this and is able to export geometry with changing...
I checked the docs but must have missed anything about telling the fragmentation to start at certain locations (either due to light or map/mask threshold)... is this already possible?
thanks
DMM is amazing... but we need to get the animated geometry into 3dsmax...
if we cache the simulation then we should be able to know which tets or volumes will be created (and know their origin...
ok, thanks!
Hi,
DMM looks awesome and the demo is huge fun to play with.
Has PixeLux or anyone else developed a method for exporting DMM animation from Maya to Max?
Most of our pipeline is in Max, so...
yeah, this would be great!