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Type: Posts; User: joescarr

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    Re: 3dsmax and maya 2011 plugin cost

    We find the DMM plugin to be very reasonably priced, offering exceptional capabilities, and the support and responsiveness from Pixelux is top-notch.
  2. Thread: Problems

    by joescarr
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    Re: Problems

    Thank-you for posting the file... unfortunately RapidShare really sucks.... I will have to spend 10+ minutes checking to see if the file is ready... only to be told the server is too busy and would I...
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    Re: Accessable through Max Script?

    Hi Anselm,

    I KNOW you know how to use "show $" ....

    Go ahead and try.... notice all the DMM objects have properties available, especially the DMM Scene node.

    Or maybe there was something...
  4. Thread: Problems

    by joescarr
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    15,163

    Re: Problems

    Hello,

    Are you using the latest version? v0.6


    1. could you please post a scene file of the problem, and include the Max version in the filename, e.g. "DMM Problem with 10x10x10 - Max2009...
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    Re: DMM for 3DS Max 0.6 released !

    outstanding!!!! thanks!
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    Re: get it started

    Hi PhaNtoMaGGoT,

    I would highly recommend reading the help file.... it is very thorough and packed with useful information. Everything needed to get started and understand DMM is in there... ...
  7. Thread: my samples

    by joescarr
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    my samples

    just some fun material tests:
    http://machine3d.com/3d/DMM/DMM_fun.rar

    another test:
    http://machine3d.com/3d/DMM/dmm10-pillars.avi
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    Re: Baking animation?

    hi,

    sorry for the crazy-long delay in responding... middle of production here.

    a Playback Graph allows you to control the playback speed of cached animation. Imagine a function curve who...
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    Re: breaking doors

    eh... I'd love to see the videos, but you have encoded the Quicktimes with DivX... and I have the latest DivX & QT installed, but they appear blank...
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    Re: Baking animation?

    two issues:


    1. baking the animation into an animated mesh -- this would require splitting the tet meshes into unique objects and controlling their visibility to "on" when they are active and...
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    Re: Frag by Light or Map?

    gotcha, thanks, zilhk -- hopefully possible in the not-to-distant future...
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    Re: Frag by Light or Map?

    thanks

    we'd love to use a greyscale map to control the strength of values... black for weak and white for strong.

    we use Thinking Particles in 3dsmax and it allows us to use a light to control...
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    Re: Baking animation?

    we would LOVE to see this functionality!!

    baked meshes with visibility keys to control when they are seen...

    Thinking Particles does this and is able to export geometry with changing...
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    Frag by Light or Map?

    I checked the docs but must have missed anything about telling the fragmentation to start at certain locations (either due to light or map/mask threshold)... is this already possible?

    thanks
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    Export Tets as Separate Animated Objects

    DMM is amazing... but we need to get the animated geometry into 3dsmax...

    if we cache the simulation then we should be able to know which tets or volumes will be created (and know their origin...
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    Re: Export Maya DMM Animation to 3dsmax?

    ok, thanks!
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    Export Maya DMM Animation to 3dsmax?

    Hi,

    DMM looks awesome and the demo is huge fun to play with.

    Has PixeLux or anyone else developed a method for exporting DMM animation from Maya to Max?

    Most of our pipeline is in Max, so...
  18. Re: Splinter Mesh Creation Based on Volumetric Shaders

    yeah, this would be great!
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