That is really cool! You can also use the stress information (and contact info) to create sound cues as well.
-dmmjedi
Type: Posts; User: dmmjedi
That is really cool! You can also use the stress information (and contact info) to create sound cues as well.
-dmmjedi
Hi Vivek,
Sorry about that. You can download all the tutorials in a single find in our support area. We will likely be turning all tutorials into articles with attachments shortly.
-dmmjedi
The freezing is automatic, so you shouldn't have to do anything. We used to allow people to set a freezing radius in the plug-in, but that has been taken out. People tended to start using it in weird...
You can view the page at http://www.pixelux.com/forums/content.php?123-Welding-DMM
We do something called "freezing" in a scene to minimize simulation overhead. When something moves very slowly, we stop simulating it. Most simulations work out so that they are frozen in their...
Just looked at your scene. You need to set the density to a very high number until you start seeing results. I got the density to change by typing "10" into the density region attribute. A further...
That is an interesting idea. The procedural aspect of that could be done with a Python script. You could then have a DMM node attached to the geometry to create the tesselation on the fly.
We...
Which version of DMM/Maya are you using? I am not sure that density region support is in all versions. I do know for a fact that it is in the Maya 2012 build of the plugin.
Thanks, that is a good explanation, your english is fine :)
Fracture into different sized pieces is determined entirely by stress and tessellation. Adjusting the different materials properties...
Hi Janshao,
Not sure what you mean by the size. You can select all the pieces in any frame and resize them as a standard attribute.
Can you provide a little more detail?
Thanks,
dmmjedi
Glad to hear you were able to solve that problem.
Thanks for the compliments!
It sounds like you are displaying the non-simulated input surface mesh when you should be displaying the Output Surface Mesh. Look at your DMM asset manager and make sure you are only displaying the...
Your welcome :) Glad we have a fix for you!
We fixed that bug in the hotfix 1 release for Maya 2012. Which version of DMM / Maya are you using?
-dmmjedi
Not a problem. Glad it is working now.
Hi Karl,
That is unfortunate. However, if you email us your machine ID, we can generate a temp license and send it to you via email to install. email to info@pixelux.com
If your farm is running...
Rebar-reinforced concrete was one of our first tests for DMM at LucasArts :) We had some concrete columns with plastically deformable rebar inside to hold them together. You can achieve the same...
I think you might want to use autocage on that object. I looked at it and the geometry is not well-suited for direct tessellation. In particular, the inner tubes contain a lot of geometry that is...
We already have the ability to export objects from Maya to the current test sandbox. As for sliders, we do also have something to allow you to select materials and change their properties though not...
I think that is fine. I would select the DMM object itself (I think that is automatic when you select it in the window). Also, I think it is a good idea to delete object history sometimes when you...
Hi wilku,
This is a common problem. We have a utility to help you find these problems, it is called "meshverify". Meshverify runs automatically before any mesh is turned into DMM (you can disable...
Hi Angelblade,
Try detaching the surface mesh from the DMM object. You can do that by going to the DMM menu and selecting "Edit DMM->Detach Component->Surface Mesh".
The default setting for the...
Hi Alex_3D,
Shouldn't be a problem. You can use either the autocage tool or just use the surface directly for the tet cage around your mesh. I would suggest making a cage that is shell-like around...
Sorry for the late response. I have found a couple of others who I somehow missed.
Here is a glass shatter example and a quick render with a simple glass shader.
...
Whoa, sorry for the late response! your message got hidden somehow. Hopefully you will take my late response is better than no response :)
You can indeed affect the ground and landscape in the way...