Hello Fele,
it looks like you don't have admin rights on the machine you're using with DMM.
You must be admin, so that the license file can be written to your disk. Please login as...
Type: Posts; User: Etienne
Hello Fele,
it looks like you don't have admin rights on the machine you're using with DMM.
You must be admin, so that the license file can be written to your disk. Please login as...
Hello Hsvlad,
you can re-download the plugin: it is now compatible with Max 2011 and Max Design 2011.
Best,
Etienne
Hi Midgetall !
I've just posted an upgraded version of the plugin: it now works with Max 2011, plus I fixed the meshVerify bug you pointed out.
To check if you got the most up-to-date version, it...
Hum... I get the crash too (with Max x64 only) here...
Thanks for pointing it out !
I'll fix it asap, and let you know when a clean version can be downloaded...
Thanks again for your...
Hello Midgetall,
I tried to reproduce your crash, but I couldn't make it crash myself... Could you please let me know more ? (what do you mean by "non poly" ? normally, if the object isn't an...
Hello Hsvlad,
we hope to release a Max2011 version of the plugin in less that 1 month (possibly earlier). I'll keep you posted when the new version is out !
Thank you for your interest
Hello A_Blind_man,
yes, we plan on making a Max2011 version of our plugin. It should be ready shortly, hopefully in less than one month.
I'll update this thread as soon as it is ready !
Hello Barnaly,
I don't understand very well what you're asking for: what do you call "movie" ? is it an animated sequence of frame that you see in the Max viewport ? Also, what do you call "make...
Hi ASK'R,
well, the most plausible answer is that our server was down at the time you tried to get the license. Could you please try again now ?
If it still fail, then please email me your...
Hello all,
we have just released a new version of the 3DS max plugin.
Among others, new features are:
- DMM particle system for generating particules based on occuring fractures
- Density boxes...
Hello stevenchau,
we indeed have plans for porting DMM to the Unreal engine. However, because we currently focus on other projects this may not happen before a little while.
Best regards,
...
A short animation done as a logo for a climbing society:
http://www.panstructure.ch/vid/Fl/Struc ... Playa.html
The associated Max scene is attached to this message.
Hello AVTPro,
we are currently porting the DMM Maya plugin to OSX, and we will be releasing it soon.
In the meantime, I believe that you can purchase the plugin for PC: our licensing system is...
Hello MulleDK19,
we just corrected this glitch, you can download the correct version from there:
http://www.pixelux.ch/content/view/29/44/
or directly from the file's URL:...
Hello Darksteps,
Your idea indeed is a very good idea !
We do not have plans for such a feature yet, however we are planning something quite similar (I think), namely "density regions".
Using a...
The latest version of the plugin (0.6) can be downloaded from here:
http://www.pixelux.ch/documents/plugin/ ... x-v0-6.zip
Among new features you will find:
- Interaction between Max forces and...
A collapsing brick wall done with a 2D splinter. Available with version >= 0.6 of the plugin.
Well, beyond doing the animation in Max or Maya, if you want to achieve something like a fps, then I am afraid that you must program it yourself...
DMM simply does the physics job, it remains...
Hey ,
well, splinters only give the guidelines for clipping an object according to specific requirements. for example a brick wall. In general, anything that requires specific fracture locations....
Hello zombiedance,
well, to make a ragdoll you should indeed turn all its components into DMM.
If the mesh is too complex to make a good DMM object, then you can split the model into pieces...
Hi again zombiedance,
to throw an object, you should use the 3DS Max keyframing system.
Passive DMM Objects are driven by the keyframed animation, thus making it possible to throw an object.
...
Hello Zombiedance,
to make a DMM object "stay still", you should turn it into a passive object. To do so, either enable the option in the prepMesh modifier interface (i.e. after you created the...
A "not too heavy", "quite flexible" panel being pushed by the find (it is hold in place by one of its end).
A vortex capturing and breaking a cube into pieces. Available with version >=0.5 of the plugin only.
A splinterized sphere breaking.