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  1. Thread: Joints

    by marco
    Replies
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    13,654

    Re: Joints

    There is an error in the method described above that will cause orphan nodes to be left in the scene.
    This nodes might cause unexpected behaviors.
    This is a 'mesh' node that the plug in names it as...
  2. Thread: Joints

    by marco
    Replies
    8
    Views
    13,654

    Re: Joints

    PART 3

    7th - Place the joints strategically... of course you can duplicate them to have at least two for trying to simulate a door attached to a pole. Use Glue Regions to ensure that one end of...
  3. Thread: Joints

    by marco
    Replies
    8
    Views
    13,654

    Re: Joints

    PART TWO

    4th - Before deleting shapes under the dmm transform node, run a delete history for the selected dmm object [Edit->Delete by Type->History] then delete all shape under the transform...
  4. Thread: Joints

    by marco
    Replies
    8
    Views
    13,654

    Re: Joints

    Joints can be created with DMM objects that are specifically modeled or constructed for that purpose. The way of building them is a bit annoying at the moment . I will try to describe you how.

    1st...
  5. Thread: Joints

    by marco
    Replies
    8
    Views
    13,654

    Re: Joints

    Actually it can be done, but it requires some work around at the moment.
    The work flow for doing that is not going to be achieved with just a click of a button, it requires exporting and...
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