thanks a lot :)
haha yeah I had a few funny sims at the start, where the mechanism holding the ball would brake apart and send the ball flying :D
Type: Posts; User: harrye123
thanks a lot :)
haha yeah I had a few funny sims at the start, where the mechanism holding the ball would brake apart and send the ball flying :D
okay, in case anyone is interested, the best way I found to do this was as follows; I simulated the wrecking ball and made a cache. I then duplicated this DMM object and disassembled it so i had a...
hmmm....maybe I'll just simulate the wrecking ball hitting the main part of the house and then animate some proxy geo to match the sim. I can then duplicate the proxy geo for each scene node and...
Hi, I just had a question about DMM Scene nodes. I have a pretty heavy scene where I would like to break up the simulation and cache each section in a different DMM Scene, however I would need each...