Hi Everyone, I just wanted to let you know that we completed all the testing and integration for all three platforms of the DMM plugin for Maya 2013 and have sent it off to Autodesk to be packaged and distributed. This version will still be tet-limited, but for everyone that has purchased it, there will not be any upgrade fee. A couple of caveats: 1) The plugin now has a manual license installation mode. This allows you to install the license we send ...
I want to congratulate MPC for their excellent work on "Prometheus". DMM was used in MPC's Kali destruction pipeline to do the spectacular finale of the movie where the Prometheus crashes into the Juggernaut ship. CGSociety has a great breakdown of that shot here: http://www.cgsociety.org/index.php/C...ial/prometheus The first video by MPC shows how the destruction of the crash was done. Note how DMM allowed MPC to add secondary realism via bending ...
how to attach a particle or fluid emitter with dmm objects mainly breakable objects..pls help me..................
Originally Posted by mandark1011 does the same thing happen with other splinter images maybe its a flaw in the wood one? Wood image IS flawed. Thanks mandark1011!
Thought I would share this with everyone. Originally Posted by vik This works fine. Though it is a little tricky. When you create a density region, it is always created as a poly object (which is automatically selected) in the same location as your original DMM object. You can scale and translate it and adjust the density by entering numbers in the "extra attributes box". To further elaborate, we've posted a short video showing you how to do this. You can watch it here: DMM Density Region Creation