View Full Version : Keyframed animation?

12-28-2010, 08:18 PM
as a test, I want to launch a sphere (eventually a meteor) into a wall. Animating the sphere to stop right before the wall and letting the physics engine take care of the rest isn't working, so how would I go about using keyframed animation?

01-01-2011, 01:13 AM
One thing to try would be to have a simulated object fly towards the wall, but have it hidden and not rendered until close to impact. Near impact, you would hide the animated sphere and un-hide the simulated one.

We will probably have to add something so you can set forces on an object in a single frame to make things easier, but this way should work until we do that.