zombiedance
11-20-2009, 02:01 PM
If you don't understand the tutorials that come in the dmm folder then here is a step by step tutorial. ( no pics. ) NOTICE: This is on how to make a surftri/netgen object.
1. To make an object first click the side bar for me im going to click box but you can click what ever you want.
2. Now click the object you made and click polygon modeling in the left hand corner on the bar.
3. Click convert to polygon then go to subdivision and then select tessellate one or two times the more you click it the longer it will take to make dmm.
4. Now go to the utilities on the side bar ( the hammer ) and now click the plus sign next to sets and more then go to the scroll bar on the list and go all the way down and select dmm under pixelux now click ok.
5. Now hit DMM on the menu that menu that came up surftri/netgen the area is the maximum area of a single triangle ( basically effects realism but if its really low it will take a long time to make and quality is angles formed by each triangle.
6. Adjust your settings and now click "create DMM object".
7. There now you have a dmm object but you don't have ground to make ground just make another dmm object what ever size you want for the ground then click it hit the modify button on the side bar while having the object selected and check the passive box.
- If you have any suggestions leave a comment on them. If people like this i will go on to another tutorial. Also was i specific enough?
1. To make an object first click the side bar for me im going to click box but you can click what ever you want.
2. Now click the object you made and click polygon modeling in the left hand corner on the bar.
3. Click convert to polygon then go to subdivision and then select tessellate one or two times the more you click it the longer it will take to make dmm.
4. Now go to the utilities on the side bar ( the hammer ) and now click the plus sign next to sets and more then go to the scroll bar on the list and go all the way down and select dmm under pixelux now click ok.
5. Now hit DMM on the menu that menu that came up surftri/netgen the area is the maximum area of a single triangle ( basically effects realism but if its really low it will take a long time to make and quality is angles formed by each triangle.
6. Adjust your settings and now click "create DMM object".
7. There now you have a dmm object but you don't have ground to make ground just make another dmm object what ever size you want for the ground then click it hit the modify button on the side bar while having the object selected and check the passive box.
- If you have any suggestions leave a comment on them. If people like this i will go on to another tutorial. Also was i specific enough?