View Full Version : DMM limb

05-08-2009, 06:25 AM
A quick test for using DMM to solve organic animation, just a simple Maya bone system with an IK solver;
To each Maya bone is a DMM cylinder attached, in driven mode, with a parent constraint.
Then a simple leg shaped mesh was DMMed and glued to the driven cylinders by a large glue region.

What's great is that no skinning was needed, and the flesh weighed and moved around nicely...

04-08-2010, 09:18 AM
Ok, that's nice. Now shoot a bullet at it.