View Full Version : Falling Glass Cube Test

10-02-2008, 01:51 AM
This video was created by one of our engineers, Marco. I have composed it into a short movie to show how DMM can be used to create a completely different effect with only a few adjustments. In this test, you can see how a cube object breaks when it is made of glass and then how it breaks when turned into jelly.

10-02-2008, 02:02 AM
It's quite nice to see how the jelly cube deforms during the fall!

10-02-2008, 06:19 AM
I love how glass makes a intricate shattering noise, and jelly just kinda thuds.

10-02-2008, 07:51 AM

10-02-2008, 08:23 AM
Hmm... would it be hard to turn the building that the box is on into class and breaking that ???

10-02-2008, 09:23 AM
It wouldn't be hard. You would basically tessellate the entire building and break it. If you look at the Tanks video, there is a building that crumbles near the beginning.

You do have to be careful about scale though. There are reasons that buildings aren't made of glass, the cumulative weight can cause the foundation to crack and then you get a rapidly crumbling mess.

10-02-2008, 09:24 AM
OMG thats AWSOME Things can crumble and crack under thair own weight

10-02-2008, 09:26 AM
How many diffrent materials do you guys have for dmm

10-02-2008, 09:31 AM
Here's another example of what could happen if the top is too heavy to be supported. I did this in 15 minutes and was able to get it to run in real-time with our middleware.

(the movie is attached)

[attachment=1:1my98mwh]Picture 1.png[/attachment:1my98mwh]

10-02-2008, 09:33 AM
OOOOOOOOO Thats AWSOMEEEE you did that in 15 min wow did you use the plugin to do that
thats realy cool

10-02-2008, 09:35 AM
We include a library of around 100 with the plugin, but there are many more possible. The thing about materials is that they are highly application specific. You might want to get a certain kind of visual effect by adjusting a material and so you will want to play with it in real-time to see that it gets to where you want it. The guys at LucasArts spent a lot of time discovering how to do material adjustments for The Force Unleashed and built up quite a large internal library for internal use.

We want to create ways to make material adjustment easier though, there are some ideas we are trying out in that regard.

10-02-2008, 09:38 AM
Oh so theres a big library and just by playin with the settings a bit you can change the material in to somthing even Awsomer. (sigh) to bad i cant afford the plugin or maya or anything realy couse thats cool