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Increasing tet count and maya fields issue
Hi, I noticed, that after I increase the tet count of my simulated DMM object, the influence of maya forces "decreases". For example - I need Magnitude of X to blow an object away in my fast low tet sim. So if I increase the tet count I have to make further tests with the magnitude as well, because the motion caused of the initial magnitude X does not match pretty well. Does increasing of the tet count make the DMM object somehow heavier??? (there is no change of material or other attributes)
I feel this is similar issue, as Maya fluids, when you try to increase the voxel resolution...
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