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Thread: Dmm And Maya Particles ( Emitting Maya Particles From Dmm Object )

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  1. #1

    Smile Dmm And Maya Particles ( Emitting Maya Particles From Dmm Object )

    A lot of Dmm users have a question >> how to emit particles from a dmm object
    so .. in this simple tutorial i'll show you how to emit particles from a dmm object
    and how to control the particles emission by texture .

    http://www.youtube.com/watch?v=WWcvk...ature=youtu.be

    if u want to emit nparticles from DMM object just select the outputSurfaceShape from the DMM object that u create then choose Emit from Object






    alshalan
    Last edited by alsh3lan; 04-05-2012 at 04:52 AM.

  2. #2
    Simple work around...but I think what people are asking for is the ability to identify the fracturing faces and emit from them. Doing a simple texture rate across all of the faces kind of works but would not hold up for something higher end, like a feature FX driven destruction shots shown on a big screen.

  3. #3

    DMM and Maya Particles

    Great Tutorial alsh3lan!

    I put it on our FB page as well.

    -Vik

  4. #4
    mandark1011


    Simple work around...but I think what people are asking for is the ability to identify the fracturing faces and emit from them. Doing a simple texture rate across all of the faces kind of works but would not hold up for something higher end, like a feature FX driven destruction shots shown on a big screen.
    we can emit from fracturing faces
    i'll make another tutorial

  5. #5

  6. #6
    Emitting Maya Particles From Dmm Fracturing faces (quick tutorial)

    http://www.youtube.com/watch?v=hjSUdIjQKlE



    if u want to keep ur main uv set u can copy it to another uv set
    from UV Texure Editor -->> polygons -->> copy UVs to UV Set
    u can manipulate the new UV set and use it with emitter -->> Texure Emission Attributes -->> UV Set


    Last edited by alsh3lan; 02-16-2012 at 09:42 PM.

  7. #7
    One thing you might try is to assign a different texture to internal faces and use that to emit particles. You can do this by following the instructions for assigning inner face textures as opposed to a general surface texture. Assign the first texture to the entire object and then pick a single face and assign another texture to that. The second texture will become the inner surface texture which you can use to emit particles.

    -Admin

  8. #8
    thanks Alshlan
    That is a work around, appreciate it. Id still like to see a more controllable comprehensive workflow but this fills the gap for now.

  9. #9
    I tried this but this wont work. I think Alsh3lan is right.

    Quote Originally Posted by administrator View Post
    One thing you might try is to assign a different texture to internal faces and use that to emit particles. You can do this by following the instructions for assigning inner face textures as opposed to a general surface texture. Assign the first texture to the entire object and then pick a single face and assign another texture to that. The second texture will become the inner surface texture which you can use to emit particles.

    -Admin

  10. #10

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