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Thread: Recompute meshes every time scene loads

  1. #1

    Recompute meshes every time scene loads

    Hi all,

    I`m new to DMM plugin.

    Every time I load a scene with simulation data, the plugin recalculates all meshes again. Is like the scene saved does not contains the previous calculation. This makes scene load really slow.

    Is there any way to avoid the calculus again every time we open a scene?

    Thanks!

    Marco

  2. #2

    Re: Recompute meshes every time scene loads

    Unfortunately, that's the way we have it setup right now. Saving out the sliced meshes could result in very large datasets.

    We will look at a way to make loading much faster for you in an update.

    -dmmjedi

  3. #3

    Re: Recompute meshes every time scene loads

    Thanks for your answer!

    I'll wait to see the update.

    I'm blowing a full wooden house and the scene is loading really slow!

    m.

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