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Thread: creation error : " Selected mesh(es) NOT suitable"

  1. #1

    creation error : " Selected mesh(es) NOT suitable"

    hello (i'm french sorry for my english)
    i have a probleme when i create DMM primitive:
    it's ok for cube but with a other primitive , it create a primitive and it note in scrypte editor this message:
    Code:
    DMM: New DMMScene node created
    // Error: MESH: face 0 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.366025 // 
    // Error: MESH: face 1 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.366025 // 
    // Error: MESH: face 2 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.366025 // 
    // Error: MESH: face 3 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.366025 // 
    // Error: MESH: face 4 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.366025 // 
    // Error: MESH: face 5 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.366025 // 
    // Error: MESH: face 6 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.133975 // 
    // Error: MESH: face 7 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.133975 // 
    // Error: MESH: face 8 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.133975 // 
    // Error: MESH: face 9 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.133975 // 
    // Error: MESH: face 10 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.133975 // 
    // Error: MESH: face 11 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.133974 // 
    // Error: MESH: face 12 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.133975 // 
    // Error: MESH: face 13 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.133975 // 
    // Error: MESH: face 14 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.133975 // 
    // Error: MESH: face 15 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.133975 // 
    // Error: MESH: face 16 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.133975 // 
    // Error: MESH: face 17 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.133974 // 
    // Error: MESH: face 18 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.366025 // 
    // Error: MESH: face 19 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.366025 // 
    // Error: MESH: face 20 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.366025 // 
    // Error: MESH: face 21 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.366025 // 
    // Error: MESH: face 22 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.366025 // 
    // Error: MESH: face 23 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.366025 // 
    // Error: MESH: INCONSISTENT UV: found 24 vertices with inconsistent UVs (maximum relative distance = 0.366025) // 
    // Warning: DMM: 'pSphere1' Selected mesh(es) NOT suitable for DMM use, see Script Editor for details //

    it's the same when i create a polygon primitive and i create DMM object from polymesh, cube is ok but not other primitives.
    Code:
    CreatePolygonSphere;
    polySphere -r 1 -sx 20 -sy 20 -ax 0 1 0 -cuv 2 -ch 1;
    // Result: pSphere1 polySphere1 // 
    // Error: MESH: face 0 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0477383 // 
    // Error: MESH: face 1 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0477384 // 
    // Error: MESH: face 2 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.0477384 // 
    // Error: MESH: face 3 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0477383 // 
    // Error: MESH: face 4 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0477384 // 
    // Error: MESH: face 5 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0477384 // 
    // Error: MESH: face 6 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0477383 // 
    // Error: MESH: face 7 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0477383 // 
    // Error: MESH: face 8 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0477383 // 
    // Error: MESH: face 9 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.0477383 // 
    // Error: MESH: face 10 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0477384 // 
    // Error: MESH: face 11 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.0477383 // 
    // Error: MESH: face 12 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0477383 // 
    // Error: MESH: face 13 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0477383 // 
    // Error: MESH: face 14 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0477383 // 
    // Error: MESH: face 15 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0477383 // 
    // Error: MESH: face 16 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0477383 // 
    // Error: MESH: face 17 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.0477383 // 
    // Error: MESH: face 18 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0477383 // 
    // Error: MESH: face 19 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.0477383 // 
    // Error: MESH: face 20 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.0453577 // 
    // Error: MESH: face 21 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0453577 // 
    // Error: MESH: face 22 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0453577 // 
    // Error: MESH: face 23 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0453577 // 
    // Error: MESH: face 24 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0453577 // 
    // Error: MESH: face 25 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0453577 // 
    // Error: MESH: face 26 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0453577 // 
    // Error: MESH: face 27 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.0453577 // 
    // Error: MESH: face 28 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0453577 // 
    // Error: MESH: face 29 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.0453577 // 
    // Error: MESH: face 30 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0453577 // 
    // Error: MESH: face 31 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0453577 // 
    // Error: MESH: face 32 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0453577 // 
    // Error: MESH: face 33 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0453577 // 
    // Error: MESH: face 34 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0453577 // 
    // Error: MESH: face 35 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0453577 // 
    // Error: MESH: face 36 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0453577 // 
    // Error: MESH: face 37 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0453577 // 
    // Error: MESH: face 38 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0453577 // 
    // Error: MESH: face 39 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.0453577 // 
    // Error: MESH: face 40 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0418602 // 
    // Error: MESH: face 41 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0418602 // 
    // Error: MESH: face 42 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0418602 // 
    // Error: MESH: face 43 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0418602 // 
    // Error: MESH: face 44 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0418602 // 
    // Error: MESH: face 45 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0418602 // 
    // Error: MESH: face 46 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0418602 // 
    // Error: MESH: face 47 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0418602 // 
    // Error: MESH: face 48 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0418602 // 
    // Error: MESH: face 49 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.0418602 // 
    // Error: MESH: face 50 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.0418602 // 
    // Error: MESH: face 51 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0418602 // 
    // Error: MESH: face 52 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0418602 // 
    // Error: MESH: face 53 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0418602 // 
    // Error: MESH: face 54 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.0418602 // 
    // Error: MESH: face 55 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0418602 // 
    // Error: MESH: face 56 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0418602 // 
    // Error: MESH: face 57 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0418602 // 
    // Error: MESH: face 58 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0418602 // 
    // Error: MESH: face 59 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.0418602 // 
    // Error: MESH: face 60 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.037332 // 
    // Error: MESH: face 61 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.037332 // 
    // Error: MESH: face 62 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.037332 // 
    // Error: MESH: face 63 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.037332 // 
    // Error: MESH: face 64 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.037332 // 
    // Error: MESH: face 65 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.037332 // 
    // Error: MESH: face 66 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.037332 // 
    // Error: MESH: face 67 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.037332 // 
    // Error: MESH: face 68 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.037332 // 
    // Error: MESH: face 69 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.037332 // 
    // Error: MESH: face 70 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.037332 // 
    // Error: MESH: face 71 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.037332 // 
    // Error: MESH: face 72 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.037332 // 
    // Error: MESH: face 73 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.037332 // 
    // Error: MESH: face 74 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.037332 // 
    // Error: MESH: face 75 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.037332 // 
    // Error: MESH: face 76 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.037332 // 
    // Error: MESH: face 77 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.037332 // 
    // Error: MESH: face 78 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.037332 // 
    // Error: MESH: face 79 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.037332 // 
    // Error: MESH: face 80 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0318845 // 
    // Error: MESH: face 81 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0318846 // 
    // Error: MESH: face 82 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0318845 // 
    // Error: MESH: face 83 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0318845 // 
    // Error: MESH: face 84 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0318845 // 
    // Error: MESH: face 85 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.0318845 // 
    // Error: MESH: face 86 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0318846 // 
    // Error: MESH: face 87 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0318845 // 
    // Error: MESH: face 88 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0318846 // 
    // Error: MESH: face 89 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.0318846 // 
    // Error: MESH: face 90 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.0318846 // 
    // Error: MESH: face 91 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0318845 // 
    // Error: MESH: face 92 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0318846 // 
    // Error: MESH: face 93 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.0318846 // 
    // Error: MESH: face 94 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0318846 // 
    // Error: MESH: face 95 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0318846 // 
    // Error: MESH: face 96 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.0318845 // 
    // Error: MESH: face 97 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.0318846 // 
    // Error: MESH: face 98 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0318845 // 
    // Error: MESH: face 99 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.0318845 // 
    // Error: MESH: face 100 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.025652 // 
    // Error: MESH: face 101 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.025652 // 
    // Error: MESH: face 102 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.025652 // 
    // Error: MESH: face 103 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.025652 // 
    // Error: MESH: face 104 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.025652 // 
    // Error: MESH: face 105 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.025652 // 
    // Error: MESH: face 106 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.025652 // 
    // Error: MESH: face 107 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.025652 // 
    // Error: MESH: face 108 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.025652 // 
    // Error: MESH: face 109 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.025652 // 
    // Error: MESH: face 110 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.025652 // 
    // Error: MESH: face 111 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.025652 // 
    // Error: MESH: face 112 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.025652 // 
    // Error: MESH: face 113 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.025652 // 
    // Error: MESH: face 114 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.025652 // 
    // Error: MESH: face 115 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.0256519 // 
    // Error: MESH: face 116 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.025652 // 
    // Error: MESH: face 117 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.025652 // 
    // Error: MESH: face 118 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.025652 // 
    // Error: MESH: face 119 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.025652 // 
    // Error: MESH: face 120 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0187878 // 
    // Error: MESH: face 121 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0187877 // 
    // Error: MESH: face 122 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0187878 // 
    // Error: MESH: face 123 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0187878 // 
    // Error: MESH: face 124 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0187878 // 
    // Error: MESH: face 125 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.0187878 // 
    // Error: MESH: face 126 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0187878 // 
    // Error: MESH: face 127 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0187878 // 
    // Error: MESH: face 128 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0187878 // 
    // Error: MESH: face 129 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.0187878 // 
    // Error: MESH: face 130 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0187877 // 
    // Error: MESH: face 131 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0187878 // 
    // Error: MESH: face 132 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0187877 // 
    // Error: MESH: face 133 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0187878 // 
    // Error: MESH: face 134 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0187878 // 
    // Error: MESH: face 135 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0187878 // 
    // Error: MESH: face 136 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0187878 // 
    // Error: MESH: face 137 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.0187878 // 
    // Error: MESH: face 138 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0187878 // 
    // Error: MESH: face 139 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.0187878 // 
    // Error: MESH: face 140 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.0114609 // 
    // Error: MESH: face 141 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.011461 // 
    // Error: MESH: face 142 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0114609 // 
    // Error: MESH: face 143 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.011461 // 
    // Error: MESH: face 144 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.011461 // 
    // Error: MESH: face 145 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.0114609 // 
    // Error: MESH: face 146 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0114609 // 
    // Error: MESH: face 147 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.011461 // 
    // Error: MESH: face 148 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.0114609 // 
    // Error: MESH: face 149 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0114609 // 
    // Error: MESH: face 150 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.011461 // 
    // Error: MESH: face 151 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0114609 // 
    // Error: MESH: face 152 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.011461 // 
    // Error: MESH: face 153 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.0114609 // 
    // Error: MESH: face 154 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0114609 // 
    // Error: MESH: face 155 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.011461 // 
    // Error: MESH: face 156 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.0114609 // 
    // Error: MESH: face 157 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.011461 // 
    // Error: MESH: face 158 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0114609 // 
    // Error: MESH: face 159 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.011461 // 
    // Error: MESH: face 160 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.00385193 // 
    // Error: MESH: face 161 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.00385197 // 
    // Error: MESH: face 162 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.00385193 // 
    // Error: MESH: face 163 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.00385192 // 
    // Error: MESH: face 164 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.00385192 // 
    // Error: MESH: face 165 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.00385193 // 
    // Error: MESH: face 166 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.00385197 // 
    // Error: MESH: face 167 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.00385193 // 
    // Error: MESH: face 168 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.00385192 // 
    // Error: MESH: face 169 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.00385192 // 
    // Error: MESH: face 170 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.00385193 // 
    // Error: MESH: face 171 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.00385197 // 
    // Error: MESH: face 172 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.00385193 // 
    // Error: MESH: face 173 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.00385192 // 
    // Error: MESH: face 174 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.00385193 // 
    // Error: MESH: face 175 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.0038519 // 
    // Error: MESH: face 176 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.00385197 // 
    // Error: MESH: face 177 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.0038519 // 
    // Error: MESH: face 178 INCONSISTENT UV: vertex 1 uvSet "map1" relative distance = 0.00385193 // 
    // Error: MESH: face 179 INCONSISTENT UV: vertex 0 uvSet "map1" relative distance = 0.00385192 // 
    // Error: MESH: face 180 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.00385193 // 
    // Error: MESH: face 181 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.00385197 // 
    // Error: MESH: face 182 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.00385193 // 
    // Error: MESH: face 183 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.00385192 // 
    // Error: MESH: face 184 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.00385192 // 
    // Error: MESH: face 185 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.00385193 // 
    // Error: MESH: face 186 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.00385197 // 
    // Error: MESH: face 187 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.00385193 // 
    // Error: MESH: face 188 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.00385192 // 
    // Error: MESH: face 189 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.00385192 // 
    // Error: MESH: face 190 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.00385193 // 
    // Error: MESH: face 191 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.00385197 // 
    // Error: MESH: face 192 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.00385193 // 
    // Error: MESH: face 193 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.00385192 // 
    // Error: MESH: face 194 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.00385193 // 
    // Error: MESH: face 195 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.0038519 // 
    // Error: MESH: face 196 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.00385197 // 
    // Error: MESH: face 197 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0038519 // 
    // Error: MESH: face 198 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.00385193 // 
    // Error: MESH: face 199 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.00385192 // 
    // Error: MESH: face 200 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.0114609 // 
    // Error: MESH: face 201 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.011461 // 
    // Error: MESH: face 202 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0114609 // 
    // Error: MESH: face 203 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.011461 // 
    // Error: MESH: face 204 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.011461 // 
    // Error: MESH: face 205 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.0114609 // 
    // Error: MESH: face 206 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0114609 // 
    // Error: MESH: face 207 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.011461 // 
    // Error: MESH: face 208 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.0114609 // 
    // Error: MESH: face 209 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0114609 // 
    // Error: MESH: face 210 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.011461 // 
    // Error: MESH: face 211 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0114609 // 
    // Error: MESH: face 212 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.011461 // 
    // Error: MESH: face 213 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.0114609 // 
    // Error: MESH: face 214 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0114609 // 
    // Error: MESH: face 215 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.011461 // 
    // Error: MESH: face 216 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0114609 // 
    // Error: MESH: face 217 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.011461 // 
    // Error: MESH: face 218 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0114609 // 
    // Error: MESH: face 219 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.011461 // 
    // Error: MESH: face 220 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0187878 // 
    // Error: MESH: face 221 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0187877 // 
    // Error: MESH: face 222 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0187878 // 
    // Error: MESH: face 223 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0187878 // 
    // Error: MESH: face 224 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0187878 // 
    // Error: MESH: face 225 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.0187878 // 
    // Error: MESH: face 226 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0187878 // 
    // Error: MESH: face 227 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0187878 // 
    // Error: MESH: face 228 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0187878 // 
    // Error: MESH: face 229 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.0187878 // 
    // Error: MESH: face 230 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0187877 // 
    // Error: MESH: face 231 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0187878 // 
    // Error: MESH: face 232 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0187877 // 
    // Error: MESH: face 233 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0187878 // 
    // Error: MESH: face 234 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0187878 // 
    // Error: MESH: face 235 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0187878 // 
    // Error: MESH: face 236 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.0187878 // 
    // Error: MESH: face 237 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.0187878 // 
    // Error: MESH: face 238 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0187878 // 
    // Error: MESH: face 239 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.0187878 // 
    // Error: MESH: face 240 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.025652 // 
    // Error: MESH: face 241 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.025652 // 
    // Error: MESH: face 242 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.025652 // 
    // Error: MESH: face 243 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.025652 // 
    // Error: MESH: face 244 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.025652 // 
    // Error: MESH: face 245 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.025652 // 
    // Error: MESH: face 246 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.025652 // 
    // Error: MESH: face 247 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.025652 // 
    // Error: MESH: face 248 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.025652 // 
    // Error: MESH: face 249 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.025652 // 
    // Error: MESH: face 250 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.025652 // 
    // Error: MESH: face 251 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.025652 // 
    // Error: MESH: face 252 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.025652 // 
    // Error: MESH: face 253 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.025652 // 
    // Error: MESH: face 254 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.025652 // 
    // Error: MESH: face 255 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.0256519 // 
    // Error: MESH: face 256 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.025652 // 
    // Error: MESH: face 257 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.025652 // 
    // Error: MESH: face 258 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.025652 // 
    // Error: MESH: face 259 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.025652 // 
    // Error: MESH: face 260 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0318845 // 
    // Error: MESH: face 261 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0318846 // 
    // Error: MESH: face 262 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0318845 // 
    // Error: MESH: face 263 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0318845 // 
    // Error: MESH: face 264 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0318845 // 
    // Error: MESH: face 265 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.0318845 // 
    // Error: MESH: face 266 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0318846 // 
    // Error: MESH: face 267 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0318845 // 
    // Error: MESH: face 268 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0318846 // 
    // Error: MESH: face 269 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.0318846 // 
    // Error: MESH: face 270 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.0318846 // 
    // Error: MESH: face 271 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0318845 // 
    // Error: MESH: face 272 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0318846 // 
    // Error: MESH: face 273 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.0318846 // 
    // Error: MESH: face 274 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0318846 // 
    // Error: MESH: face 275 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0318846 // 
    // Error: MESH: face 276 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.0318845 // 
    // Error: MESH: face 277 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.0318846 // 
    // Error: MESH: face 278 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0318845 // 
    // Error: MESH: face 279 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.0318845 // 
    // Error: MESH: face 280 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.037332 // 
    // Error: MESH: face 281 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.037332 // 
    // Error: MESH: face 282 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.037332 // 
    // Error: MESH: face 283 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.037332 // 
    // Error: MESH: face 284 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.037332 // 
    // Error: MESH: face 285 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.037332 // 
    // Error: MESH: face 286 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.037332 // 
    // Error: MESH: face 287 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.037332 // 
    // Error: MESH: face 288 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.037332 // 
    // Error: MESH: face 289 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.037332 // 
    // Error: MESH: face 290 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.037332 // 
    // Error: MESH: face 291 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.037332 // 
    // Error: MESH: face 292 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.037332 // 
    // Error: MESH: face 293 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.037332 // 
    // Error: MESH: face 294 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.037332 // 
    // Error: MESH: face 295 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.037332 // 
    // Error: MESH: face 296 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.037332 // 
    // Error: MESH: face 297 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.037332 // 
    // Error: MESH: face 298 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.037332 // 
    // Error: MESH: face 299 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.037332 // 
    // Error: MESH: face 300 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0418602 // 
    // Error: MESH: face 301 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0418602 // 
    // Error: MESH: face 302 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0418602 // 
    // Error: MESH: face 303 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0418602 // 
    // Error: MESH: face 304 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0418602 // 
    // Error: MESH: face 305 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0418602 // 
    // Error: MESH: face 306 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0418602 // 
    // Error: MESH: face 307 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0418602 // 
    // Error: MESH: face 308 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0418602 // 
    // Error: MESH: face 309 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.0418602 // 
    // Error: MESH: face 310 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.0418602 // 
    // Error: MESH: face 311 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0418602 // 
    // Error: MESH: face 312 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0418602 // 
    // Error: MESH: face 313 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0418602 // 
    // Error: MESH: face 314 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.0418602 // 
    // Error: MESH: face 315 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0418602 // 
    // Error: MESH: face 316 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.0418602 // 
    // Error: MESH: face 317 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0418602 // 
    // Error: MESH: face 318 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0418602 // 
    // Error: MESH: face 319 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.0418602 // 
    // Error: MESH: face 320 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.0453577 // 
    // Error: MESH: face 321 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0453577 // 
    // Error: MESH: face 322 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0453577 // 
    // Error: MESH: face 323 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0453577 // 
    // Error: MESH: face 324 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0453577 // 
    // Error: MESH: face 325 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0453577 // 
    // Error: MESH: face 326 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0453577 // 
    // Error: MESH: face 327 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.0453577 // 
    // Error: MESH: face 328 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0453577 // 
    // Error: MESH: face 329 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.0453577 // 
    // Error: MESH: face 330 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0453577 // 
    // Error: MESH: face 331 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.0453577 // 
    // Error: MESH: face 332 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0453577 // 
    // Error: MESH: face 333 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0453577 // 
    // Error: MESH: face 334 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0453577 // 
    // Error: MESH: face 335 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0453577 // 
    // Error: MESH: face 336 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0453577 // 
    // Error: MESH: face 337 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0453577 // 
    // Error: MESH: face 338 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0453577 // 
    // Error: MESH: face 339 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.0453577 // 
    // Error: MESH: face 340 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0477383 // 
    // Error: MESH: face 341 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0477384 // 
    // Error: MESH: face 342 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.0477384 // 
    // Error: MESH: face 343 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0477383 // 
    // Error: MESH: face 344 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0477384 // 
    // Error: MESH: face 345 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0477384 // 
    // Error: MESH: face 346 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0477383 // 
    // Error: MESH: face 347 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0477383 // 
    // Error: MESH: face 348 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0477383 // 
    // Error: MESH: face 349 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.0477383 // 
    // Error: MESH: face 350 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0477384 // 
    // Error: MESH: face 351 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.0477383 // 
    // Error: MESH: face 352 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0477383 // 
    // Error: MESH: face 353 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0477383 // 
    // Error: MESH: face 354 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0477383 // 
    // Error: MESH: face 355 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0477383 // 
    // Error: MESH: face 356 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0477383 // 
    // Error: MESH: face 357 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.0477383 // 
    // Error: MESH: face 358 INCONSISTENT UV: vertex 2 uvSet "map1" relative distance = 0.0477383 // 
    // Error: MESH: face 359 INCONSISTENT UV: vertex 3 uvSet "map1" relative distance = 0.0477383 // 
    // Error: MESH: INCONSISTENT UV: found 360 vertices with inconsistent UVs (maximum relative distance = 0.0477384) // 
    // Warning: DMM: 'pSphere1' Selected mesh(es) NOT suitable for DMM use, see Script Editor for details //
    I'm using the last plugin in demo vers(v1-1-7). on maya 2011 x64 in windows 7 x64.

    I hope that you understand my probleme , thank you in advance for your answer.

  2. #2

    Re: creation error : " Selected mesh(es) NOT suitable"

    can you help me!!! please

  3. #3

    Re: creation error : " Selected mesh(es) NOT suitable"

    Hi waxx6,
    In the DMM Asset menu, you have a option box located on the left side of "Verify Polymesh" menu item. Clicking on this option box will open the meshverify options. Uncheck the "Detect faces with inconsistent UVs" option and that should get rid of your problems.
    Getting the plugin ready!

  4. #4

    Re: creation error : " Selected mesh(es) NOT suitable"

    ooohhhh it's right, thank you so much.

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