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Thread: DMM limb

  1. #1

    DMM limb

    A quick test for using DMM to solve organic animation, just a simple Maya bone system with an IK solver;
    To each Maya bone is a DMM cylinder attached, in driven mode, with a parent constraint.
    Then a simple leg shaped mesh was DMMed and glued to the driven cylinders by a large glue region.

    What's great is that no skinning was needed, and the flesh weighed and moved around nicely...
    Attached Files Attached Files

  2. #2

    Re: DMM limb

    Ok, that's nice. Now shoot a bullet at it.


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