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Thread: flesh on skelenton

  1. #1

    flesh on skelenton

    hi. im trying to animate a person walking, but i want to put a skelenton dmm inside the flesh dmm!
    the problem is when i simulate it, the flesh just falls off the skelenton! is there a way to make it stay on the skelenton? like real life.
    thanks.

  2. #2
    Junior Member
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    Osnabruck, Germany (But I prefer talking in english, german is a horrible language)
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    Re: flesh on skelenton

    Reading documentations helps quite much bout this sorta stuff.
    Check the Glue section in the doc.
    Create a passive dmm bone rig and glue some flesh onto it

  3. #3
    Senior Member
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    Re: flesh on skelenton

    EWW that kinda gross CAN U POST A VIDEO !!!!!

  4. #4
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    Re: flesh on skelenton

    Quote Originally Posted by bugsblake
    hi. im trying to animate a person walking, but i want to put a skelenton dmm inside the flesh dmm!
    the problem is when i simulate it, the flesh just falls off the skelenton! is there a way to make it stay on the skelenton? like real life.
    thanks.

    wait a sec thay have dmm skelentons and flesh... what does it get torn off or somthing and break that sounds GRAPHIC now you realy need to post a video

  5. #5
    Junior Member
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    Re: flesh on skelenton

    Yes, correct.
    You can get a discreet result with glue and dmm 'passive' bones.
    1 - Create a dmm set of bones, have them set to passive.
    2 - Rig the bones to an underlying skeleton.
    3 - Overlap the entire structure with a dmm non-passive flesh mesh
    4- create a unique glue region around your composition, or choose the option glue all in the DmmScene node Attrinute Editor.
    (notice that if glue is not strong enough, once it comes off from the bone influence you cannot get it back)

    The dmm mesh will be driven by the driven bones, create enough resolution around joints, or fatty areas.
    There is no weight assignment to do. It is all taken care by the material attributes.

    Advice... maintain the bone tet-count low. Use more tet-resolution for the skin part.

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