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Type: Posts; User: borisb2

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    collapsing a structure

    I'm a little helpless here.

    Based on the discussion in another thread, I'm trying to setup a simple scene (see picture). As soon as I create the tet-cage to the objects and apply a material, the...
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    ok, but then maybe I'm doing something wrong .....

    ok, but then maybe I'm doing something wrong .. maybe it's also a matter of scale/volume/density?

    Lets take the most simple example: On a passive ground I'm creating an elongated cube (like a...
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    well, the freezing approach sounds pretty perfect...

    well, the freezing approach sounds pretty perfect to me. Is that custom-made or available with every DMM-version?

    So far I'm using passive regions and quickly animate them before impact .. not the...
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    I can see on your Trestle example...

    I can see on your Trestle example, that there is no sinking at all. It looks perfect. Is there a way to let the objects be passive until first hit or how was this done?
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    Re: initial state - rest position

    Thanks - yes that helps.

    But the objects are moving for a few frames (sinking into the ground a little etc.). Is that normal because of the material-settings (I tried wood and concrete)? It seems...
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    initial state - rest position

    Hi.

    What is the best approach for setting up objects that stand on the ground before being fractured/broken? It seems like objects need some time on the ground before they come to rest (depending...
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    Re: texturing inner faces

    Don't know what I did wrong, but now it seems to work :)

    But another problem arises when I add a displacement to the inner faces: The surface-mesh becomes faceted (I used MR for this test - see...
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    Re: texturing inner faces

    Thanks.

    But thats exactly what I tried (without success).. Do I have to select any specific faces on the original mesh? I was using the autocage-approach and applied a second shader to one of the...
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    texturing inner faces

    First post here :) Just purchased the maya-version. Great plugin so far.

    How do I apply a different shader/texture to the inner faces of a breakable object?
    One tutorial is mentioning something...
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