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Type: Posts; User: AquaGeneral

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  1. Thread: Cable car

    by AquaGeneral
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    1
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    5,165

    Re: Cable car

    Looks good. Thanks for sharing.
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    13,329

    Re: 70k Tet Cylinder

    It actually turned out like that unexpectedly. I tried to get this to the rendering stages as quickly as possible since I was going to be away from the computer for a few hours. It took me a few...
  3. Thread: Trebuchet

    by AquaGeneral
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    2
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    3,787

    Re: Trebuchet

    Very nice. Could you add in a target?
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    4,094

    Re: No More News?

    Thanks for the update dmmjedi!
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    3,800

    Re: swing... getting smashed!

    Nice! Thanks for sharing
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    13,329

    Re: 70k Tet Cylinder

    To be honest I don't even know where to go to change between the two different modes.

    I basically used the exact settings in this tutorial, though I did not make the texture and I did not change...
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    70k Tet Cylinder

    A little test I did worked out very well. The total render time was only 5hrs. Which is actually very fast for the complexity.

    I spent about 10-20 minuites waiting for the tet generation.

    C&C...
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    Simple Tests

    Nothing special though I have been learning a lot. I hope to post a few more sims later in this topic.
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    5,665

    Re: Prefracture

    I think we found the problem. For some reason I cannot export to obj so I only tried fbx. I have Maya 2008. The dae format doesn't work either.

    Are there any plugins for Maya 2008 to export to obj?
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    5,086

    Re: Freeway Overpass Test

    That was great!

    How many tets where there altogether?
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    5,665

    Re: Prefracture

    I have tried what you said and I am still having some trouble. I have "Show Shapes" turned on. I have tried every child object individually and when I import them back in they appear as the primitive...
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    5,665

    Prefracture

    I have just picked up Maya and I am having some trouble. I want to prefracture an object with DMM that will then be exported to Real Flow.

    Pressing Space, Edit DMM has dissasemble and Detach...
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