ahh yes, thank you very much! Finally got the displacement to work using the method you described, but man oh man... the edges where the top faces and interior ones meet... sharp as a razor. It's...
Type: Posts; User: newtonboyy
ahh yes, thank you very much! Finally got the displacement to work using the method you described, but man oh man... the edges where the top faces and interior ones meet... sharp as a razor. It's...
So I've been trying to texture my cached dmm object and I've run into a bit of an issue. I have the separate shaders applied to the top and inner faces of my exploding ground. However when I apply...
Hey Vik,
Yes those splinters are wonderful! I'm actually using a voronoi fracture script to create the splinter cage for the rocks that fly up and it's working out quite nicely. The one issue...
That sounds like a pretty good idea. Thanks for the quick reply! Yeah I saw in the documentation about multimaterials but it was only a mention and couldn't find anything further. It would be...
I have a scene where i have the gound cracking and exploding, and I would like the cracks to be very tough, so I have that setting correct. However when I eventually explode through the ground, I...