Excellent!
If you don't require a watertight mesh then are you still able to define objects as breakable? If so then as you say it would save a lot of effort regarding authoring of models.
Is...
Type: Posts; User: Breaker
Excellent!
If you don't require a watertight mesh then are you still able to define objects as breakable? If so then as you say it would save a lot of effort regarding authoring of models.
Is...
Sounds really interesting. I frequently find the ideal is to use as coarse a cage mesh as possible, ideally a primitive with scale transforms intact (this is important) as it gives the best possible...