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Type: Posts; User: midgetall

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  1. Thread: Stay dead?

    by midgetall
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    2,393

    Re: Stay dead?

    Perhaps you should speak to Monkey Fun!!
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    Re: Crash on Mesh Verify

    I did post another to facebook this morning, you are possibly already workin on it. What is it like working with Munkyfun?
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    Re: Crash on Mesh Verify

    Hey no worries about the bug, i know that its valuable that you have people use it and test it outside the way 'it should work'. For me when i make a website, its right, logical and easy yet people...
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    Re: First dmm object

    Exploding planet.... dipstick its the Pixelux logo :roll: that does seem to be the problem, is there anyway that if the object properties or number of objects within the DMMscene change, that the...
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    Re: Crash on Mesh Verify

    Create a Sphere.
    Convert to Poly
    Then Mesh Verify.... pop.

    Using 3D Maxs 2010 Service Pack 1
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    Re: Should I just learn to use Maya?

    Thanks, well Im more comfortable using Maxs, but my uncle always recommends Maya. I use them both for 'non commercial' use, and it would only but me back a little bit switching. I seem to learn from...
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    Crash on Mesh Verify

    3ds Maxs 2010 - crashes when using MEch Verify, possibly due to non poly, but it was a sphere, and they appear to be nothing but trouble!
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    Re: First dmm object

    I followed you help, thank you very much i had been somewhat lost, except i left the last piece out. I used a sphere rather than a cube, but i moved the timing bar and it crashed and chucked me out....
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    Should I just learn to use Maya?

    I have been playin around with your DMM Plugin, and i really need some helpful tutorials. Should i just leave 3D Maxs alone and give Maya ago. If and when i get something working i will post it here...
  10. Thread: 3ds max

    by midgetall
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    7,539

    Re: 3ds max

    I think he is referencing scene changes. Thats not a technical question for these guys. You need to direct each shot. Sometimes ill have 7 of the same set of objects in different files, each making...
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