Thought I would share this with everyone. Originally Posted by vik This works fine. Though it is a little tricky. When you create a density region, it is always created as a poly object (which is automatically selected) in the same location as your original DMM object. You can scale and translate it and adjust the density by entering numbers in the "extra attributes box". To further elaborate, we've posted a short video showing you how to do this. You can watch it here: DMM Density Region Creation
We now have a fantastic tutorial showing how to use DMM to destroy a set of pillars. The tutorial was done for us by Wayne Hollingsworth and is viewable on the Autodesk Area site here: http://area.autodesk.com/tutorials-tips Wayne goes through the DMM workflow for creating a destructible object covering the creation of the DMM tet cages to the alteration of density within the column to get the desired effect. He also talks about how to duplicate objects in a way that ...