TheRazorsEdge
07-29-2011, 01:36 AM
I think something like a "cannon/catapult"-feature that allows to set something like ie muzzle velocity and "distance-fired- from" to fire off a projectile from any given point in the scene would be nice to have here.
The thing on my mind is, how to efficiently go about simulating ie a 9gr armor-pierceing bullet being fired at say a muzzle velocity of 900m/s from a distance of 50m and incorporate the drill-like spin without having to cover insane distances for just a few frames when animating an object as an explosively-propelled projectile? As I understand it so far and following Vik's keying tut, I am calculating the meters per frame to get the appropriate speed/force, but that does not seem to work very well. I have to go rather far outside of the scene to key a huge distance for just a few frames and increase the bullet's volume and weight significantly from its real-world counterparts to get anything like the desired effect, even with Sub Steps at 258 and above.
Cheers!
The thing on my mind is, how to efficiently go about simulating ie a 9gr armor-pierceing bullet being fired at say a muzzle velocity of 900m/s from a distance of 50m and incorporate the drill-like spin without having to cover insane distances for just a few frames when animating an object as an explosively-propelled projectile? As I understand it so far and following Vik's keying tut, I am calculating the meters per frame to get the appropriate speed/force, but that does not seem to work very well. I have to go rather far outside of the scene to key a huge distance for just a few frames and increase the bullet's volume and weight significantly from its real-world counterparts to get anything like the desired effect, even with Sub Steps at 258 and above.
Cheers!