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_John_
09-27-2008, 05:25 PM
A classic ...
a bullet through a window

my first a bit more serious test .
learning and testing dynamic parameters :)

i like how the cracks appear on the second video.

dmmjedi
09-27-2008, 11:41 PM
That is extremely impressive. I like how you made the material adjustment on the second animation to make the glass bow out without breaking.

Did you use splinters or a very dense mesh?

_John_
09-28-2008, 09:14 AM
Did you use splinters or a very dense mesh?

Both :)
i use a splinter shape ( generated using the brokeglass partern ) to get those circular cracks . I must say the way splinters are working just fascinate me .

But that's not enough even with a detailed splinter , your shattered pieces are still driven by the simulated tets .

Look at the videos
same dynamic parameters .. just a simulated mesh density difference .

lowMesh is about 1000 tets .
hiMesh is about 8000 tets .

you can see that the low one is behaving ruffly , with big plate/plane of glass .
where in the high one at the end every pieces is almost separated ( like you'll expect glass to behave )

thx for your comments by the way , but i didn't do much .. the plugin is really impressive i agree :)

Spartan_344
09-28-2008, 12:31 PM
wow that realy cool can you post some more stuff please